| | Dewey | date | Call Number | Title | Cop | vo | loc | col | bib# | ncko |
| | 6 | Special computer methods |
| | 1961 | 006 W636 | Cybernetics or Control and communication in the animal and the machine | SNOW | | nf2 | | 23939 | 0 |
| | 1966 | 006 A83 | Cybernetics and development | SNOW | | nf2 | | 14633 | 0 |
| | 1987 | 006.3 F525i | Intelligence the eye the brain and the computer | SNOW | | nf2 | | 8018 | 1 |
| | 1989 | 006.3 Si58a | Artificial neural systems foundations paradigms applications and implementations | SNOW | | nf2 | | 24717 | 4 |
| | 1989 | 006.42 Sy78b | Syntactic and structural pattern recognition theory and applications | SNOW | | nf2 | | 26345 | 1 |
| | 1990 | 006.3 C31n | Naturally intelligent systems | SNOW | | nf2 | | 25864 | 2 |
| | 1990 | 006.3 K527f | Foundations of neural networks | SNOW | | nf2 | | 25226 | 2 |
| | 1990 | 006.3 K967ai | age of intelligent machines | SNOW | | nf2 | | 16445 | 5 |
| | 1990 | 006.3 L375p | Problem solving and artificial intelligence | SNOW | | nf2 | | 25915 | 2 |
| | 1990 | 006.6 R631m | Mathematical elements for computer graphics | SNOW | | nf2 | | 25616 | 0 |
| | 1991 | 006.68 Ob3 | ObjectVision | Getting | SNOW | | nf2 | | 20810 | 0 |
| | Started |
| | 1991 | 006.68 Ob3 | ObjectVision | Referen | SNOW | | nf2 | | 20810 | 0 |
| | ce |
| | 1992 | 006.6 W322p | Programming in 3 dimensions 3 D graphics ray tracing and animation | SNOW | | nf2 | | 5730 | 1 |
| | 1993 | 006.309 C867t | AI the tumultuous history of the search for artificial intelligence | snow | | nf2 | | 41609 | 0 |
| | 1994 | 006.6 G916d | Digital imaging for visual artists | snow | | nf2 | | 36095 | 0 |
| | 1995 | 006.6 P643b | Build your own multimedia PC | snow | | nf2 | | 32816 | 3 |
| | 1995 | 006.6 Sa55c | Computer animation programming methods and techniques | snow | | nf2 | | 35347 | 3 |
| | 1996 | 006.3 M451e | Edges of reality mind vs computer | SNOW | | nf2 | | 26310 | 5 |
| | 1996 | 006.6 H367m | Multimedia business presentations customized applications | snow | | nf2 | | 32830 | 2 |
| | 1997 | 006 C189a | annotated VRML 2 0 reference manual | snow | | nf2 | | 39238 | 0 |
| | 1997 | 006.3 L323 | large the small and the human mind | snow | | nf2 | | 36135 | 4 |
| | 1997 | 006.6 W398w | Web designers guide to graphics PNG GIF JPEG | snow | | nf2 | | 39061 | 3 |
| | 1997 | 006.6869 Il6 | Illustrator 7 complete | snow | | nf2 | | 38373 | 2 |
| | 1997 | 006.6869 M749p | Photoshop studio skills | snow | | nf2 | | 39050 | 5 |
| | 1998 | 006.301 C278c | Cambridge quintet a work of scientific speculation | snow | | nf2 | | 41150 | 0 |
| | 1998 | 006.6 As35g | Getting started with 3D a designers guide to 3D graphics and illustration | snow | | nf2 | | 43066 | 0 |
| | 1998 | 006.6 Su55m | Make your scanner a great design production tool | snow | | nf2 | | 43594 | 3 |
| | 1999 | 006.3 K967a | age of spiritual machines when computers exceed human intelligence | snow | | nf2 | | 42071 | 3 |
| | 1999 | 006.3 W124h | human mind according to artificial intelligence theory research and implications | snow | | nf2 | | 44868 | 1 |
| | 1999 | 006.5 H359m | MP3 and the digital music revolution turn your PC into a CD quality digital jukebox | snow | | nf2 | | 54493 | 2 |
| | 1999 | 006.696 F629a | Animating facial features and expression | snow | | nf2 | | 41766 | 4 |
| | 2000 | 006.6 H874d | Dust or magic secrets of successful multimedia design | snow | | nf2 | | 46009 | 0 |
| | 2000 | 006.6869 B238p | Photoshop 5 5 A to Z the essential visual reference guide | snow | | nf2 | | 53545 | 1 |
| | 2001 | 006.3 D381d | Data mining explained a managers guide to customer centric business intelligence | snow | | nf2 | | 51743 | 0 |
| | 2001 | 006.6202477 Sh49b | Basic scanning guide for photographers and other creative types | snow | | nf2 | | 64507 | 0 |
| | 2001 | 006.6869 H333p | Photoshop 6 artistry mastering the digital image | snow | | nf2 | | 56337 | 3 |
| | Friday, September 13, 2002 | Page 14 of 1486 |